Dominus Spark
Trap Normal

Dominus Spark

  • Archetype:
  • Dominus

  • View:
  • 3914




During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 9, 2026
59± 6/ 100
Power Score
Intrinsic 60
Deck 63

Dominus Spark — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63 · Meta: provisional
  • Primary role: Hand trap · Secondary: Removal/Negation

Why it scores here

Dominus Spark converts a live hand-trap window (a monster effect activated from hand or GY) into a banish of any monster the opponent controls, and it is hard to play around by name because it is a one-per-turn trap. The score is held down by two real costs in the text: the opponent may Special Summon a monster from their hand when you have no Trap in your GY, and activating it from hand locks your own EARTH, WATER, FIRE and WIND monster effects for the rest of the Duel. High deck counts and partner stats confirm that the role is played, not that the card is intrinsically strong, so they moved the score only modestly.

Axis scores

Axis Score Evidence
Accessibility 70 Live from hand in response to opponent monster effects, and it appears in 400 of 400 sampled decks across 109 archetypes, but the sample looks card-filtered so the inclusion rate is not readable (observed/inferred).
Combo & Conversion 30 No combo boards were supplied, so the card's conversion is text-only: one banish, with a conditional summon back to the opponent (inferred).
Resource Economy 35 A one-for-one banish that hands the opponent a monster from hand when you have no Trap in GY, so the trade is roughly even at best (verified from text).
Effect & Interaction 72 Flexible banish on any opponent monster in response to a monster effect, strong against the common hand and GY activation window, though it needs the opponent to activate first (verified from text, inferred strength).
Material Utility 0 A Trap card is never a material body and the only monster it touches belongs to the opponent (verified from text).
Resilience & Flexibility 40 A trap that can be negated, usable only once per turn by name, and only in the response window; redundancy comes from 2-3 copies per deck (inferred).
Deck-Building Efficiency 55 Runs at 1-3 copies with a self-restriction on four attributes once activated from hand, which costs some deck flexibility (verified from text and copies distribution).

Calculation

Weight profile: 0.7 Hand trap + 0.3 Removal/Negation. Intrinsic ≈ 60, Deck ≈ 63, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Banishes any opponent monster in the hand or GY activation window
  • One-per-turn name restriction is a minor clause, not a timing trap
  • Broad homes: 109 distinct archetypes in the sample
  • Strong partner synergy with hand-trap packages (Ash Blossom, Droll & Lock Bird)

Weaknesses

  • Gives the opponent a Special Summon from hand when you have no Trap in GY
  • Self-locks your EARTH, WATER, FIRE and WIND monster effects after a hand activation
  • No combo evidence, so conversion beyond the banish is unproven
  • Needs the opponent to activate a monster effect first

Counters / choke points

  • Opponent's own negations or hand traps applied to the activation
  • Lack of an opponent monster effect in hand or GY, which leaves the card with no window

Best use

Hand trap that banishes a key opponent monster in response to a monster effect. Decks: Dominus, Maliss, Mulcharmy, Branded, Exosister, Bystial/Byssted.

Evidence & gaps

  • Verified: Activates from hand in response to a monster effect activated from hand or GY; Banishes one opponent monster; Opponent may Special Summon from hand if you have no Trap in GY; Hand activation locks own EARTH, WATER, FIRE and WIND monster effects; Once per turn by name
  • Observed: Appears in all 400 sampled decks, copies mode 3 (202 decks); Ash Blossom & Joyous Spring co-occurs in 91.5% of sampled decks
  • Inferred: Strong against the common hand and GY activation window; Redundancy from 2-3 copies per deck; Strong synergy with hand-trap packages rather than an independent engine
  • Data gaps: no combos supplied, so combo conversion is text-only inference 400-deck sample appears card-filtered (400/400 running main), so inclusion rate cannot be read from it no dated meta sample, so meta_power is null no banlist token, assumed 3 copies (unlimited) monster attributes of the partner cards are not in the evidence, so the lock's real cost is not quantified no rulings supplied











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